I'm planning on getting a VR headset. I'm not sure which would be the best choice. Are there any recommendations about which I should choose?

  1. Oculus Rift
  2. HTC Vive

I read about the PIMAX 8k (kickstarter project) but it is closed. Do you have other VR Headset as a recommendation? What are the pros and cons?

Thank you really much for your help.

  • It depends entirely on what you're planning on doing. The Vive is room-scale VR: if you want to move around in a roughly room-sized virtual environment, it's the only option. The Rift and others are desk-scale VR.
    – Mark
    Jan 27 '18 at 1:14

I'll open by saying I am not an authority on VR tech nor do I follow the scene as a hobby. I own an HTC Vive and have used a Rift once or twice.

TL;DR: I love my Vive, I'd spend the money above the Rift to get it, but that's not the right choice for everyone. Promising tech is on the horizon. Promising options on both the lower and higher budget ends outside of the Rift and Vive.

Oculus Rift:


  • Cheapest by a mile (unless you also consider the newer WMR devices)
  • Same resolution as Vive (1080 x 1200 per eye)
  • Lighter, more ergonomic controllers
  • Many say it is more comfortable than the Vive, I'd say it is about the same. Head shape will be the main factor here so try both if you can.
  • Perfectly acceptable tracking
  • Out-of-the-box integrated headphones
  • More space for googly eyes on the front without disturbing tracking


  • Not set up for room-scale tracking out of the box (1-2 addtl tracker(s) needed @ $60 each depending on shape of your game area)
  • Smaller theoretical supported roomscale area size
  • Lower FOV than Vive (100 vs 110)
  • Closed game ecosystem; there are very easy workarounds but it is an extra step
  • Imperceptibly lower PPI than Vive
  • Smaller accessory market (but they are there!)
  • (Obviously subjective) Owned by Facebook
  • No front camera
  • Uses a ton of USB ports (one for headset, one for each tracking cam)
  • Shorter cable than Vive (4m vs 5m (+1 from link box))

HTC Vive:


  • Same Resolution as Rift (1080 x 1200 per eye)
  • Imperceptibly higher PPI
  • Higher FOV than Rift (110 vs 100)
  • Front camera
  • Fewer ports on PC needed (just HDMI/DP and one USB)
  • Open game ecosystem (can play Rift games with one addtl step [ReVive])
  • Longer cable than Rift (5m (+1 from link box) vs 4m)
  • Best tracking in the industry using Lighthouses which only need to be supplied power, not connected to PC in any way
  • Richer accessory market (forehead fans, upgraded face pads like leather and velour, Deluxe Audio Strap, Vive Trackers to add more objects in VR, etc)
  • Larger supported room-scale area (v1 Lighthouses can do 20' x 20' without significant loss in tracking. v2 purported to be capable of 30' x 30')


  • Twice the price of Rift (gap narrows as Rift is set up for room-scale)
  • Heavier headset and controllers (I personally like the bulkier controllers, they add a sense of presence for whatever you are holding in game)
  • $100 Deluxe Audio Strap to get comparable integrated headphones as those that come with Rift (could be seen as a positive if you have nice headphones you wanted to use anyway, there is a 3.5mm jack right on the headset you can hook into)
  • (Subjective) Less comfortable than Rift although both have a wide range of face pads to suit your needs.
  • Must be careful where googly eyes are placed to avoid disturbing tracking

Additional Vive Info:

HTC recently announced their Vive Pro which introduces a number of feature additions and upgrades:

  • OOTB integrated headphones
  • More ergonomic head mounting solution
  • 78% higher resolution (about 32% increased PPI)
  • Gen 2 wands
  • Gen 2 lighthouses
  • Dual front cameras (dont worry, plenty of room for googly eyes)

HMD-only (upgrade your current Vive kit, rumors of a trade-in program) scheduled for Q1 2018 (next 2 months or so) and the full kit scheduled for a Q3 release. Prices not yet confirmed.


I'll be honest on this one, I haven't looked terribly hard into it. I try not to get too invested in a product until I see a consumer-ready version and with Pimax they are 100% not ready for consumers. I've heard the bump in resolution (which is certainly not 8k, it is 4k for each eye which is half as many pixels as 8k) is something to behold.

I've seen a few Pimax videos and right now it sounds like the consensus is that the 200 FOV is incredible, the resolution is incredible, but the tracking is still far behind its contemporaries, and price is yet to be confirmed. Hopefully someone who follows this story closer can correct me here.

I personally won't bother considering the Pimax until it has been in consumer rotation for a little while, but do some research as the tech is pretty impressive. And you can look like a bug person.

Windows Mixed Reality (WMR):

Another category I don't have much experience with but from what I have read this market segment is very promising. Compared to the Rift and Vive, most of these headsets are very affordable and boast a higher resolution and PPI. I'm not sure how broad the game support is but I know people have played some popular Vive games without much issue at all.

One of the biggest pros for the WMR headsets is their "plug-in-and-go" style of inside-out tracking. This means that there are no external tracking devices that must be arranged in/around your play area. The limitations of this are that if your controllers are out of view of the tracking cameras on the headset they can still be tracked but only using the accelerometer, i.e. they must keep moving to be tracked. I've heard this causes problems in games that use "utility belt" style inventory systems where you otherwise would be able to interact with certain game features more naturally.

  • Thank you very much for the list of pros and cons. I heard also that there are some new hand controllers in development for the HTC Vive which shall be more comfortable to use. The name of them are "Knuckles". I heard also that Vive allows to use more addons than the Rift (Only read that over some blogs and forum). I've a better view of point of the VR Headsets by that I will probably wait for the Vive Pro to be released.
    – Seuma
    Jan 26 '18 at 7:26
  • Yeah, the Knuckle controllers seem very promising but in true Valve fashion very little is known about their release date or pricing.
    – JaredT
    Jan 26 '18 at 16:14
  • Is the Vive's room size based on experience? The website only lists a room size of 5m x 5m.
    – Mark
    Jan 27 '18 at 1:21
  • Yes the Vive states it's support pretty conservatively. I've personally set minute up around 7x8m without a single hitch in tracking. At that kind of range you just need to be careful of reflective surfaces in the area as they will have a more pronounced distortive effect on tracking.
    – JaredT
    Jan 27 '18 at 1:23
  • Just FYI anyone reading this again, my post originally stated the Vive's roomscale capabilities were up to 30x30 meters. This was a typo that I corrected to 30x30 feet or about 10x10 meters.
    – JaredT
    Feb 20 '18 at 14:11

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